binarize_135692

binarize_135692

Binarize for Arma 3

Usage:
binarize [options] source destination [wildcard]

Options:
-textures= copy all used textures to folder
-exclude= file contains list of files to exclude
-norecurse do not traverse any subdirectories
-addon= config is loaded from this folder
-binpath= placement of bin directory with the main config
-FP1 output in format for FP1 (working just on *.wrp)
-always binarize even if not necessary based on timestamps
-silent never display any message box, never wait for any user input
-maxProcesses= allow spawning max. n child processes for conversions
-targetBonesInterval= how many bones are allowed in one section when binarizing p3d file (default: 55)
-skeleton= which skeleton should be used for rtm binarization (default: OFP2_ManSkeleton)
-texheader only creates texture headers from source dir, file is placed in destination dir
-appId sets the appId of the asset to given value (game/DLC). This ID is later used by the game to check ownership of the asset

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Ā© 2013-2016 Bohemia Interactive a.s.

All rights reserved.

See http://community.bistudio.com/wiki/Binarize for more details of usage

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