Binarize for Arma 3
Usage:
binarize [options] source destination [wildcard]
Options:
-textures=
-exclude=
-norecurse do not traverse any subdirectories
-addon=
-binpath=
-FP1 output in format for FP1 (working just on *.wrp)
-always binarize even if not necessary based on timestamps
-silent never display any message box, never wait for any user input
-maxProcesses=
-targetBonesInterval=
-skeleton=
-texheader only creates texture headers from source dir, file is placed in destination dir
-appId sets the appId of the asset to given value (game/DLC). This ID is later used by the game to check ownership of the asset
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Ā© 2013-2016 Bohemia Interactive a.s.
All rights reserved.
See http://community.bistudio.com/wiki/Binarize for more details of usage