In order to use the Arsenal, you need to switch to the Development branch. Once it’s done, just start the game, then, from the main menu, go into “LEARN” >> “VIRTUAL ARSENAL“
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// Exported from Arsenal by Tom_48_97 _unit = player; // Remove existing items removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeUniform _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; // Add containers _unit forceAddUniform "U_B_CTRG_3"; _unit addItemToUniform "FirstAidKit"; _unit addItemToUniform "Chemlight_green"; for "_i" from 1 to 3 do {_unit addItemToUniform "30Rnd_65x39_caseless_mag";}; _unit addVest "V_PlateCarrierH_CTRG"; _unit addItemToVest "FirstAidKit"; for "_i" from 1 to 3 do {_unit addItemToVest "30Rnd_65x39_caseless_mag";}; _unit addItemToVest "30Rnd_65x39_caseless_mag_Tracer"; _unit addItemToVest "HandGrenade"; for "_i" from 1 to 2 do {_unit addItemToVest "SmokeShellGreen";}; for "_i" from 1 to 2 do {_unit addItemToVest "Chemlight_red";}; _unit addItemToVest "B_IR_Grenade"; _unit addItemToVest "DemoCharge_Remote_Mag"; for "_i" from 1 to 3 do {_unit addItemToVest "11Rnd_45ACP_Mag";}; _unit addHeadgear "H_HelmetSpecB"; _unit addGoggles "G_Bandanna_khk"; // Add weapons _unit addWeapon "arifle_MXM_F"; _unit addWeapon "hgun_Pistol_heavy_01_F"; _unit addHandgunItem "muzzle_snds_acp"; _unit addHandgunItem "optic_MRD"; // Add items _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; _unit linkItem "ItemGPS"; _unit linkItem "NVGoggles_INDEP"; // Set identity _unit setFace "WhiteHead_20"; _unit setSpeaker "Male01ENG"; [_unit,"BI"] call bis_fnc_setUnitInsignia; |