<snippet>
	<content><![CDATA[class CfgSounds
{
	sounds[] = {};
	class wolf1
	{
		// how the sound is referred to in the editor (e.g. trigger effects)
		name = "my_wolf_sound";
		sound[] = {"fx\wolf1.ogg", 1, 1};
		titles[] = {};
	};
};]]></content>
	<tabTrigger>CfgSounds</tabTrigger> 
	<description>desc/class CfgSounds</description>
	<scope>source.hpp, source.ext</scope>
</snippet>