Hello, Some of you may have noticed a tweet I sent yesterday about a large server maintenance, here some details… Actually, this is much more than a maintenance, it’s a full migration of a batch of websites and applications (partially listed at the end of this entry) I was forced to perform in emergency because […]
arma2
Today is again a patch day! Thanks to your feedback on the last release candidates, I was able to fix most of the issues and even to make two additions Since, it’s more a fix than a release (as states the version number), no need to write a wall of text about it, so, enjoy […]
I wanted to share an important announcement W0lle posted on the CwR² website! I’d like to say: Enjoy! It took longer than expected, but here it finally is. This Modification is the result of around 5 years of development and thousands of hours spent by countless people working on this Project in their spare free […]
Second release of Poseidon Tools development branch! This development update should be the latest before the next stable release (0.72). As usual, there are some fixed issues like the performance problem caused by the bracket highlighter and some other minor issues. Regarding the additions, more the common update of functions and commands, Poseidon Tools continues its […]
Today is a special day! This is the very first time of a public release of a development version ! Like I already announced it in the last news, pair version numbers are public releases, and impairs are internal or development version, so here we go for the version development release version 0.71 rev 1526. It’s mostly […]
Today…. It’s patch day! As usual this update adds the auto completion and highlighter for latest Arma 3 version (pre 1.26) but not only. The first addition has been requested many times since a while, this is a command (ctrl+e, ctrl+p) to generate the “private” statement, based on the text selected. For those who were […]
Et oui, je suis toujours en activité, je manque juste de temps pour poster ici ! Promis, je me rattrape bientôt !
Ce billet a valeur d’annonce, Armaholic cherche un ou plusieurs partenaires pour son infrastructure. Armaholic est l’une des plus grandes (si n’est pas la plus grande)  structures autour des jeux de Bohemia Interactive Studio. Existant depuis 2006, et avec une croissance exponentielle… C’est timidement que tout Ă commencĂ© avec une première annĂ©e Ă 440 000 […]
Sur “ArmA 2”, pas mal de level designer en herbe se demandent comment gĂ©nĂ©rer un effet de feu dans un niveau, voici une solution clĂ© en main. D’abord, le fichier de script, nommĂ© fx.fire.sqf :
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// File written by Julien V. // www.arma3.fr - www.tom4897.info #define posNul [0,0,0] #define mNbr2 [1,1,1,-1] #define partRandom1 [1.51, [1,1,0.3], [0.2, 0.2, 0.2], 0, 0.8, [0.05, 0.05, 0.05, 0], 0, 0] #define partRandom2 [0.2, [1, 1, 0.15], [0.3, 0.3, 1], 0, 0.3, [0, 0, 0, 0], 0, 0] #define ORANGE1 [1, 0.5, 0.4] #define ORANGE2 [0.8, 0.6, 0.2] _obj = _this select 0; _fire1 = "#particlesource" createVehicleLocal getpos _obj; _fire1 setdropinterval 0.03; _fire1 setParticleParams [["CaDataParticleEffectsUniversalUniversal", 16, 10, 32], "", "Billboard", 1, 0.7, posNul,[0, 0, 0.6], 0, 10, 7.9, 1, [2, 0.3], [[1,1,1,-0], mNbr2, mNbr2, mNbr2, mNbr2, [1,1,1,0]], [1], 1, 0, "", "", ""]; _fire1 setParticleRandom partRandom2; _smoke = "#particlesource" createVehicleLocal getpos _obj; _smoke setDropInterval 0.1; _smoke setParticleParams [["CaDataParticleEffectsUniversalUniversal", 16, 7, 48], "","Billboard",1, 5, posNul,[0, 0, 0.6], 0, 0.05, 0.04, 0.05, [0.5, 5], [[0.5, 0.5, 0.5, 0.1],[0.6, 0.6, 0.6, 0.2],[0.7, 0.7, 0.7, 0.08],[1,1,1, 0]], [0.8,0.3,0.25], 1, 0, "", "", _obj]; _smoke setParticleRandom partRandom1; _light = "#lightpoint" createVehicleLocal getpos _obj; _light setLightBrightness .048641; _light setLightAmbient ORANGE2; _light setLightColor ORANGE1; _light lightAttachObject [_obj, posNul]; _sound = createSoundSource ["Sound_Fire", getpos _obj, [], 0]; if (true) exiwith {}; |
Notre script crĂ©Ă©, la suite est on ne peut plus simple, il suffit d’ajouter le code suivant dans l’init […]
Nouvelle annĂ©e, nouveau “BĂ©bĂ©”. Le projet est “simplement” un environnement de dĂ©veloppement pour le dev autour du moteur Real Virtuality (produit par Bohemia Interactive Studio) prenant en charge la version 3 (ArmA 2 (pc) et Take On Helicopters (pc)) et une prĂ©paration de la prise en charge de la prochaine version du moteur :-) Concernant la […]