Stable release of Poseidon Tools today. No need to write additional text, past announcements (dev version) are here: Poseidon Tools development version 0.71 – Fixes Poseidon Tools dev update (0.71.1786) – Community Updater, fixes… As usual, feedback is appreciate (preferably on this thread), thanks! This is not an official tool, you bear the risk. In case […]
script
Second release of Poseidon Tools development branch! This development update should be the latest before the next stable release (0.72). As usual, there are some fixed issues like the performance problem caused by the bracket highlighter and some other minor issues. Regarding the additions, more the common update of functions and commands, Poseidon Tools continues its […]
Today is a special day! This is the very first time of a public release of a development version ! Like I already announced it in the last news, pair version numbers are public releases, and impairs are internal or development version, so here we go for the version development release version 0.71 rev 1526. It’s mostly […]
Today…. It’s patch day! As usual this update adds the auto completion and highlighter for latest Arma 3 version (pre 1.26) but not only. The first addition has been requested many times since a while, this is a command (ctrl+e, ctrl+p) to generate the “private” statement, based on the text selected. For those who were […]
Crontab est un programme permettant l’exĂ©cution planifiĂ©e et automatique de tâches. C’est l’Ă©quivalent Linux du “Planificateur de tâches” de Windows. Il permet de lancer une commande ou un script Ă un moment donnĂ©, que ce soit simplement toutes les 5 minutes ou toutes les 1 heures ou encore tous les jours impaires de la semaine du lundi au […]
Sur “ArmA 2”, pas mal de level designer en herbe se demandent comment gĂ©nĂ©rer un effet de feu dans un niveau, voici une solution clĂ© en main. D’abord, le fichier de script, nommĂ© fx.fire.sqf :
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// File written by Julien V. // www.arma3.fr - www.tom4897.info #define posNul [0,0,0] #define mNbr2 [1,1,1,-1] #define partRandom1 [1.51, [1,1,0.3], [0.2, 0.2, 0.2], 0, 0.8, [0.05, 0.05, 0.05, 0], 0, 0] #define partRandom2 [0.2, [1, 1, 0.15], [0.3, 0.3, 1], 0, 0.3, [0, 0, 0, 0], 0, 0] #define ORANGE1 [1, 0.5, 0.4] #define ORANGE2 [0.8, 0.6, 0.2] _obj = _this select 0; _fire1 = "#particlesource" createVehicleLocal getpos _obj; _fire1 setdropinterval 0.03; _fire1 setParticleParams [["CaDataParticleEffectsUniversalUniversal", 16, 10, 32], "", "Billboard", 1, 0.7, posNul,[0, 0, 0.6], 0, 10, 7.9, 1, [2, 0.3], [[1,1,1,-0], mNbr2, mNbr2, mNbr2, mNbr2, [1,1,1,0]], [1], 1, 0, "", "", ""]; _fire1 setParticleRandom partRandom2; _smoke = "#particlesource" createVehicleLocal getpos _obj; _smoke setDropInterval 0.1; _smoke setParticleParams [["CaDataParticleEffectsUniversalUniversal", 16, 7, 48], "","Billboard",1, 5, posNul,[0, 0, 0.6], 0, 0.05, 0.04, 0.05, [0.5, 5], [[0.5, 0.5, 0.5, 0.1],[0.6, 0.6, 0.6, 0.2],[0.7, 0.7, 0.7, 0.08],[1,1,1, 0]], [0.8,0.3,0.25], 1, 0, "", "", _obj]; _smoke setParticleRandom partRandom1; _light = "#lightpoint" createVehicleLocal getpos _obj; _light setLightBrightness .048641; _light setLightAmbient ORANGE2; _light setLightColor ORANGE1; _light lightAttachObject [_obj, posNul]; _sound = createSoundSource ["Sound_Fire", getpos _obj, [], 0]; if (true) exiwith {}; |
Notre script crĂ©Ă©, la suite est on ne peut plus simple, il suffit d’ajouter le code suivant dans l’init […]
Je vous fais juste profiter d’un script que j’ai produit aujourd’hui pour un site n’ayant pas d’accès ssh. Il suffit de mettre le fichier php (après avoir entrĂ© les paramètres de connexion) dans un rĂ©pertoire du site (Ă protĂ©ger via htaccess) et d’ouvrir le fichier avec votre explorateur favori. Sachez que le script est prĂ©vu […]