Poseidon Tools, New version (0.78.7)

Today is again a patch day! Thanks to your feedback on the last release candidates, I was able to fix most of the issues and even to make two additions  Since, it’s more a fix than a release (as states the version number), no need to write a wall of text about it, so, enjoy […]

Stable release of Poseidon Tools

Stable release of Poseidon Tools today. No need to write additional text, past announcements (dev version) are here: Poseidon Tools development version 0.71 – Fixes Poseidon Tools dev update (0.71.1786) – Community Updater, fixes… As usual, feedback is appreciate (preferably on this thread), thanks! This is not an official tool, you bear the risk. In case […]

Poseidon Tools dev update (0.71.1786) – Community Updater, fixes…

Second release of Poseidon Tools development branch! This development update should be the latest before the next stable release (0.72). As usual, there are some fixed issues like the performance problem caused by the bracket highlighter and some other minor issues. Regarding the additions, more the common update of functions and commands, Poseidon Tools continues its […]

Poseidon Tools development version 0.71 – Fixes

Today is a special day! This is the very first time of a public release of a development version ! Like I already announced it in the last news, pair version numbers are public releases, and impairs are internal or development version, so here we go for the version development release version 0.71 rev 1526. It’s mostly […]

Arma 3 scripting, increase gas uptake

I must admit, this has been asked and requested many times and I was too lazy to publish something about it… But, today, I’m in holiday and have some free time to do it… The concept is pretty simple, it increases the fuel uptake taking into account the speed of the player vehicle. This script is […]

[EN] Poseidon version: 0.69

With some days of late, here the update of June, 0.69.1430. As usual you will find the new commands and functions for the latest version of Arma 3 but not only.Poseidon Tools begins to socialize with Mikero Tools, with a basic support for the moment. In the menu >> “External programs” >> “Mikero”, you will find […]

[EN] Poseidon version: 0.65

It’s time to update Poseidon Tools, this time, a little bit before the deadline  The bases of Poseidon Tools are now ready and next step will add more features. So, you can expect to new features, like SVN support (plus, maybe GIT) and some interactions with Arma 3 Tools, among others. Then, will come the turn of […]

Arma 3 scripting, Return a random value between min and max

Return a random value between min and max. Note that if #0 > #1, the function will swap vars. If the random result is lower than min, it returns the min. Same for the max value.

Générer un effet de feu sur Arma 2

Sur “ArmA 2”, pas mal de level designer en herbe se demandent comment générer un effet de feu dans un niveau, voici une solution clé en main. D’abord, le fichier de script, nommé fx.fire.sqf :

Notre script créé, la suite est on ne peut plus simple, il suffit d’ajouter le code suivant dans l’init […]

Conversion SQS -> SQF

Il s’agit des principales base (équivalences) entre le SQS et le SQF puisque le SQS a été déclaré obsolète ! Nota : J’avais jamais cliqué “publier”, il est donc dans les cartons depuis 08/10/2010, désolé :)